Stitch GGJ2020
Made in the 2020 Global Game Jam in a team of 6 as Lead Programmer.
Journey through an emotional landscape threading back together the damaged and broken parts.
Move and touch the floating orbs and link the similar colours.
I implemented Unity’s new Input System so that the game works with both controller, keyboard and mouse, created a player movement script base and helped the team work out what would be possible within the time limit and kept them on track.
Adele Fairchild: Production Artist, Texture Artist.
Emily Cochrane: Lead Programmer.
Jacinta Horin: 3D Modeler, Environmental Artist.
Justin Stegeman: Level Designer, UI/UX Designer.
Max Tranter: Sound Designer, Game Designer.
William Haumann: Producer, Programmer.