Stitch GGJ2020

Made in the 2020 Global Game Jam in a team of 6 as Lead Programmer.

Journey through an emotional landscape threading back together the damaged and broken parts.

Move and touch the floating orbs and link the similar colours.

I implemented Unity’s new Input System so that the game works with both controller, keyboard and mouse, created a player movement script base and helped the team work out what would be possible within the time limit and kept them on track.

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Visit GGJ Page


Adele Fairchild:             Production Artist, Texture Artist.
Emily Cochrane:            Lead Programmer.
Jacinta Horin:               3D Modeler, Environmental Artist.
Justin Stegeman:         Level Designer, UI/UX Designer.
Max Tranter:                  Sound Designer, Game Designer.
William Haumann:        Producer, Programmer.